AboodXD (aboood40091)

aboood40091

Geek Repo

Location:Not under a rock. :3

Home Page:https://www.youtube.com/c/AboodXD

Twitter:@aboood40091

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AboodXD's repositories

Miyamoto

A supercharged fork of the modern day level editor.

Language:PythonLicense:GPL-3.0Stargazers:85Issues:9Issues:37

sead

Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).

Language:C++Stargazers:39Issues:7Issues:0

rio

A framework for easier game development on Wii U and Windows PC, as well as homebrew development on Wii U.

Language:C++License:GPL-3.0Stargazers:30Issues:4Issues:0

red-pro2

Decompilation of New Super Mario Bros. U v1.3.0 US.

Language:C++Stargazers:21Issues:5Issues:0

NSMBU-haxx

Project moved to https://github.com/aboood40091/NSMBU-Haxx-Rewrite

Language:C++Stargazers:19Issues:6Issues:0

BCFSTM-BCFWAV-Converter

A tool to convert between the BFSTM, BCSTM, BFSTP, BFWAV, and BCWAV formats

Language:PythonLicense:GPL-3.0Stargazers:17Issues:0Issues:0

ffl

Wii U Face Library

Reggie-Next-M3

A level editor for NSMBW

Language:PythonLicense:GPL-3.0Stargazers:10Issues:4Issues:0

LayoutExporterU

A BFLYT/BFLAN to NW4F SDK files converter

Language:PythonLicense:GPL-3.0Stargazers:9Issues:4Issues:2

CafeLoader-Project-Compiler

Project moved to https://github.com/aboood40091/CLPC

Language:PythonLicense:GPL-3.0Stargazers:8Issues:5Issues:0

Miyamoto-Next

A complete rewrite of Miyamoto! Level Editor, with all-new features.

Language:C++Stargazers:8Issues:0Issues:0

NSMBU-Headers

Headers for custom code in and decompilation of New Super Mario Bros. U.

Language:C++Stargazers:6Issues:2Issues:0

GTX-Extractor-Rewrite

A rewrite of GTX Extractor. Will be archived and merged with the original repo when done.

Language:PythonLicense:GPL-3.0Stargazers:4Issues:4Issues:0

NSMBU-Editor

Editor for many formats present in NSMBU.

Language:CStargazers:4Issues:3Issues:0

PtclConvert

Tool for editing PTCL files present in NSMBU.

Language:PythonLicense:MITStargazers:4Issues:0Issues:0

SharcEditor

GUI editor for the agl::ResShaderArchive (.sharc) format.

agl

Project moved to https://github.com/aboood40091/EAD-Lib

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agl-next

agl Windows port, modified for Miyamoto! Next.

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agl-win

Windows port of agl (Nintendo EAD's main graphics library).

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ModelStuff-next

Components decompiled from NSMBU modified for Miyamoto! Next.

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ninTexUtils

Library for handling textures from Nintendo platforms (Wii U, for now)

Language:C++License:GPL-3.0Stargazers:2Issues:3Issues:0

NSMBU-Haxx-Rewrite

A compilation of code hacks for NSMBU, following the WUAPPS standard.

Language:CStargazers:2Issues:2Issues:0

RIO-Tests

Tests for the RIO engine.

SharcCompiler

Tool for compiling agl::ResShaderArchive files (.sharc) to agl::ResBinaryShaderArchive files (.sharcfb).

Language:CLicense:GPL-3.0Stargazers:2Issues:0Issues:0

decaf-emu

Researching Wii U emulation.

License:GPL-3.0Stargazers:1Issues:0Issues:0

FFL-Testing

Small test for FFL.

Language:C++Stargazers:1Issues:2Issues:0

CLPC

CafeLoader Project Compiler, following the WUAPPS standard.

Language:PythonStargazers:0Issues:2Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:0Issues:2Issues:0

PMAA-to-XML

Tool to convert v1 PMAA files (also incorrectly known as AAMP) to XML files.

Language:PythonLicense:GPL-3.0Stargazers:0Issues:2Issues:0

UPC-2022-2023

Solutions for the UPC 2022-2023 Problem Set

Language:PythonLicense:CC0-1.0Stargazers:0Issues:2Issues:0