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Implements the JSON spec in a C# native way allowing easier interaction with JSON node trees

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unity-json

Implements the JSON spec in a C# native way allowing for an easy interaction with the JSON spec

Why ?!?

Why another Unity json library?

Well i found it a pretty open field and nothing out there supporting the actual Json Spec in a C# native way.

This library is less about serialization/deserialization to Json (though it can do that) and more about crafting and inspecting complex Json objects.

Whats it look like?

// Create a Json Object
Json data = new Json
{
    ["John"] = new Json
    {
        {"age", 30},
        {"height", 168.321},
        {"position", new Vector2(1.025468f, 2.1f)},
        {"rotation", Quaternion.identity},
        {
            "city", new Json {"New York", Json.Null, true, "Los Angeles"}
        }
    },
    ["justin"] = "test"
};
// You can even implictly cast datatypes if needs be
Json implict = 30;

// Log the Json to see what your getting
Debug.Log(data);

// Serialize and Deserialize
Json deserialized = Json.Deserialize(data.Serialize());

// Access data both keyed and indexed
Debug.Log(deserialized["John"]["city"][2]);

// Implicit type conversion
Debug.Log(deserialized["John"]["age"] == 30);
Debug.Log(deserialized["John"]["rotation"] == Quaternion.identity;
// or explict if you need
Debug.Log((Vector2) deserialized["position"]);
Debug.Log((Quaternion) deserialized["rotation"]);

How is this better then something like FullSerializer or SimpleJSon

I built this library mainly to work with custom JSON web API's in a c# way without having to create domain specific objects that match my web API's. It also allows me to easily send Unity datatypes in a Json compliant way which most unity Json serializers don't allow for.

For Example

Json data = new Json
{
    ["John"] = new Json
    {
        {"age", 30},
        {"position", new Vector2(1.025468f, 2.1f)},
        {"rotation", Quaternion.identity}
    }
};

would net the json

{"John": {"age": 30, "position": {"x": 1.025468, "y": 2.1}, "rotation": {"x": 0, "y": 0, "z": 0, "w": 1}}}

Where as if you used something like FullSerializer or SimpleJson you'd get polluted with a bunch of metadata and type information garbage like the below

If this project interests you please get in touch as I'd like to know about your usecases and make sure I'm covering them. I'd like this library to grow into a well used Json library for interacting with web-based Json API's so I have a few quality of life features i'd like to implement in the future.

Installation

You must be using Unity >= 2018.4!

In your unity project root open Packages/manifest.json

Add the following line to the dependencies section

  "com.redowl.unity-json": "https://github.com/red-owl-games/unity-json.git",

Open Unity and the package should download automatically and you are ready to go!

using RedOwl.Engine

Json data = new Json();

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Implements the JSON spec in a C# native way allowing easier interaction with JSON node trees

License:MIT License


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