abelianwang / progress64

PROGRESS64 is a C library of scalable functions for concurrent programs, primarily focused on networking applications.

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PROGRESS64

Progress by Design

Purpose

PROGRESS64 is a C library of scalable functions for parallel and concurrent programs. It provides functionality which is often required in multithreaded networking applications. The general goal is to provide primitives which enable scalable and preferably non-blocking concurrent applications.

A secondary purpose is to inform and inspire the use of the C11-based memory model (especially Release Consistency i.e. using load-acquire/store-release) for multithreaded programming.

Functionality

Non-blocking functions

Name Description Properties
antireplay replay protection lock-free/wait-free
buckring ring buffer using pass-the-buck algorithm non-blocking (1)
buckrob reorder buffer using pass-the-buck algorithm non-blocking (1)
counter shared counters reader obstruction-free, writer wait-free
cuckooht hash table - cuckoo with cellar, one-level move non-blocking (1)
hashtable hash table - separate chaining with linked lists lock-free
hazardptr safe object reclamation using hazard pointers reader lock-free, writer blocking/non-blocking
hopscotch hash table - hopscotch with cellar non-blocking (1)
mcas Harris/Fraser/Pratt multi-word CAS lock-free
msqueue Michael & Scott queue with configurable ABA workaround (lock/tag/smr) blocking/lock-free
laxrob 'lax' reorder buffer non-blocking (1)
lfring ring buffer lock-free
mbtrie multi-bit trie reader lock-free/wait-free, writer non-blocking (1)
qsbr safe object reclamation using quiescent state based reclamation reader wait-free, writer blocking
reassemble IP reassembly lock-free (2), resizeable
reorder 'strict' reorder buffer non-blocking (1)
ringbuf classic ring buffer, support for user-defined element type blocking & non-blocking (3), lock-free dequeue
stack Treiber stack with configurable ABA workaround (lock/tag/smr/llsc) blocking/lock-free
timer timers lock-free

"Obstruction-free", "lock-free" and "wait-free" have the standard definitions from computer science.

(1) Non-blocking but not (always) linearizable
(2) Blocking (using per-bucket locks) on ARMv7ve due to missing support for 128-bit atomic operations.
(3) Non-blocking within a limited window (currently 32 elements)

Locks & other blocking functions

Name Description Properties
barrier thread barrier blocking
clhlock CLH queue lock mutex, fcfs, queue
hemlock hemlock queue lock mutex, fcfs, queue
mcslock MCS queue lock mutex, fcfs, queue
pfrwlock phase fair reader/writer lock rw, fcfs
rwclhlock reader/writer CLH queue lock rw, fcfs, queue, sleep
rwlock reader/writer lock (writer preference) rw
rwlock_r recursive version of rwlock rw, recursive
rwsync lightweight reader/writer synchronisation aka 'seqlock' (writer preference) rw
rwsync_r recursive version of rwsync rw, recursive
semaphore counting semaphore rw, fcfs
skiplock skippable ticket-like lock mutex
spinlock basic CAS-based spin lock mutex
tfrwlock task fair reader/writer lock rw, fcfs
tfrwlock_r recursive version of tfrw lock rw, fcfs, recursive
tktlock ticket lock mutex, fcfs

"mutex" - mutual exclusion, only one thread at a time can acquire lock.
"rw" - multiple threads may concurrently acquire lock in reader (shared) mode.
"fcfs" - first come, first served. FCFS locks can be considered fair.
"queue" - each waiting thread spins on a separate location. Queue locks generally scale better with high lock contention.
"recursive" - the same thread can re-acquire the lock when it is already acquired.
"sleep" - waiting thread will sleep after spinning has timed out.

Concurrency support

| Name | Description | Properties | | coroutine | coroutines using "crosscall" | aarch64 only | | fiber | fibers using "crosscall" | aarch64 only |

Requirements

  • A C11 compiler (e.g. GCC or Clang) which supports the '__atomic' builtins and inline assembler. Several other GCC'isms are used as well.
  • Several functions require 64-bit and 128-bit atomics (e.g. CAS) support in the hardware.

HW/SW Support

  • Architectures
    • ARMv7ve (ARMv7a with LPAE/64-bit atomic LDRD/STRD, e.g. Cortex-A7/A15/A17; also ARMv8 in AArch32 state)
    • ARMv8/AArch64 (aka ARM64)
    • x86-64
  • Operating Systems
    • Linux
    • Windows
    • macOS (Darwin)

Usage

Use library through the provided C header files. Or copy source files into your own project.

Notes

  • Hazardptr and QSBR support one reclamation domain only. This is a trade-off that simplifies the API and usage. For QSBR, multiple reclamation domains do make sense...
  • The hazard pointer implementation is non-blocking (wait-free) when a thread has space for more retired objects than the total number of hazard pointers (for all threads).
  • The hazard pointer API will actually use the QSBR implementation when 'nrefs' (number of hazard pointers per thread) is set to 0 when the hazard pointer domain is allocated.
  • The resizeable reassembly function is experimental and has not yet endured stress testing.
  • The mbtrie is experimental and has not yet endured stress testing.
  • The hopscotch hash table is experimental and has not yet endured stress testing.
  • The cuckooht hash table is experimental and has not yet endured stress testing.
  • When using Safe Memory Reclamation as ABA workaround with the Treiber stack, LIFO order is not guaranteed (so not really a LIFO stack...)
  • The skiplock is a simplified version of a ring buffer based ticket-like lock.

TODO

  • Some missing examples
  • Multithreaded stress test programs for e.g. hash tables, reassembly, mbtrie
  • Use C11 features instead of GNU extensions and other non-standard features

License

SPDX BSD-3-Clause

Design

TODO

Author

Ola Liljedahl ola.liljedahl@arm.com

Background

Many of the solutions in PROGRESS64 were created when solving scalability problems in the 3GPP IP Transport function and when contributing to the OpenDataPlane project.

About

PROGRESS64 is a C library of scalable functions for concurrent programs, primarily focused on networking applications.

License:BSD 3-Clause "New" or "Revised" License


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