abandonrules's repositories
asciiquarium
Enjoy the mysteries of the sea from the safety of your own terminal!
Pokedex-RL
I real life pokdex for those who like Pokemon and want a Pokedex RL
aws-rule-automations
Terraform Configuration that Deploys SNS Topics and Lambda functions that perform actions configured via Hyperglance rules
Adafruit_Learning_System_Guides
Programs and scripts to display "inline" in Adafruit Learning System guides
ArduinoMotionControls
a very barebone implementation if an Arduino connection with Unity to use motion controls
aws-toolkit-jetbrains
AWS Toolkit for JetBrains - a plugin for interacting with AWS from JetBrains IDEs
balena-cam-edgeimpulse
Network Camera with Raspberry Pi and WebRTC. Tutorial:
cdk-log-notifier
Collect and filter CloudWatch logs and post to Slack.
codecombat
Game for learning how to code.
ColonyManager
Colony manager for RimWorld
CyberChef
The Cyber Swiss Army Knife - a web app for encryption, encoding, compression and data analysis
hexapod-robot-simulator
A hexapod robot simulator built from first principles
hyperrogue
A SDL roguelike in a non-euclidean world
MiRage
The most hackable keyboard in all the land
ms-teams-notification
GitHub Action to send a Microsoft Teams notification
MyToolKits
My Toolkits is a Progressive web app made with Materialize css , it is all about different tools to use via offline mode as it is lite in size !| Star 🌟 it then fork it and do code then create PR
node-mongo-docker-dev
Development setup for Node app using Docker Compose
OpenNefia
Moddable engine reimplementation of the Japanese roguelike Elona.
Rabbit-Chrome-Extension
An interactive chrome extension to keep users on task
sms-backup-plus
Backup Android SMS, MMS and call log to Gmail / Gcal / IMAP
solrcloud-zookeeper-kubernetes
Run Solrcloud and Zookeeper in a Kubernetes environment
twitch-soundboard
All of the user submitted soundeffect and theme songs on Twitch
Unity-Resource-Checker
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)