Aaron Greenlee's repositories
AdvancedMovementComponent
Jetpack added to the CharacterMovementComponent in UE4: Network Ready, Supports Rollbacks, Pretty basic for your own needs
development
Micro development guide, design docs and roadmap
docs-sdk-go
The Go SDK documentation source files used in the new Couchbase Docs site.
encore
Encore is the Backend Development Platform purpose-built to help you create event-driven and distributed systems.
eventsourcing-x
An efficient and robust Event Sourcing library for Go, designed for scalability and ease of use. Tailored for PostgreSQL, this library provides essential functionalities for storing and retrieving a sequence of events as the source of truth for the state of your application's aggregates. 🚀
go-ptimports
Go formatter that formats Go files and organizes imports into sections
goa.design
Public website for goa
godel-format-asset-ptimports
Packages ptimports as an asset for the godel format plugin
midjourney-api
MidJourney client. Unofficial Node.js client
notes-public
Public notes
opentelemetry.io
The OpenTelemetry website and documentation
PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
remirror-contrib-example
https://github.com/ifiokjr/remirror/issues/174
remirror-space-issue
https://github.com/ifiokjr/remirror/issues/170
solid-codemirror
A library of SolidJS primitives to build code editors using CodeMirror 6 @codemirror
solid-docs
Cumulative documentation for SolidJS and related packages.
solid-start
SolidStart, the Solid app framework
UE4-CPP-Shooter-Series
Unreal Engine C++ Shooter Series Project
ultimate_rust_crash_course
Rust Programming Fundamentals - one course to rule them all, one course to find them...