A collection of helpful resources for writing games in C and OpenGL.
- Awesome C
- Awesome GLSL
- Quake 3 source code
- Learn OpenGL
- Bit Twiddling Hacks
- Distance Functions
- Noise-based RNG
- The Book of Shaders
- Inigo Quilez Articles
- Red Blob Games
- Books for Game Developers
- SDS string library
- c-algorithms
- linmath
- .ini files
- Nuklear
- miniaudio
- lodepng
- log.c
- stb single file libs
- minunit
- GLEW
- heman heightmap utils
- raylib
The resources above were a valuable reference for developing Impaler. A sincere thank you to the open-source developers who make their work available.