aantropov's starred repositories

sailor

A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.

Language:C++Stargazers:14Issues:0Issues:0

tracy

Frame profiler

Language:C++License:NOASSERTIONStargazers:8098Issues:0Issues:0

SREngine

:zap: SpaRcle Engine - cross-platform 2D/3D game engine in C++.

Language:C++License:MITStargazers:55Issues:0Issues:0

ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

Language:C++License:MITStargazers:3014Issues:0Issues:0

MonoGame

One framework for creating powerful cross-platform games.

Language:C#License:NOASSERTIONStargazers:11038Issues:0Issues:0

PadAnalyzer

C# debugging automation tool

Language:C#License:Apache-2.0Stargazers:40Issues:0Issues:0

memory-allocator-contest

An evaluation platform for memory allocators in C++. We comparing self-made allocators with default malloc/free and participants.

Language:HTMLStargazers:2Issues:0Issues:0

network-service-contest

An evaluation platform for matrix multiplication solutions in various languages. We compare solutions provided by participants, analyzing the performance across different sizes of matrices. The aim is to find the most efficient language and implementation for this computational task.

Language:C++Stargazers:1Issues:0Issues:0

AltCraft

Minecraft:JE in C++

Language:C++License:Apache-2.0Stargazers:111Issues:0Issues:0

vxgi

Voxel cone traced dynamic global illumination.

Language:CLicense:MITStargazers:29Issues:0Issues:0

SparseVoxelOctree

Sparse Voxel Octree Implementation - Upenn CIS-565 final project

Language:C++License:MITStargazers:246Issues:0Issues:0

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

Language:C++License:MITStargazers:5263Issues:0Issues:0

dagon

3D game engine for D

Language:DLicense:NOASSERTIONStargazers:317Issues:0Issues:0

jsbsim

An open source flight dynamics & control software library

Language:C++License:LGPL-2.1Stargazers:1256Issues:0Issues:0

Skybolt

Planetary rendering engine and aerospace simulation tools

Language:C++License:NOASSERTIONStargazers:552Issues:0Issues:0

RapidGL

Framework for rapid OpenGL demos prototyping

Language:C++License:MITStargazers:102Issues:0Issues:0

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14553Issues:0Issues:0

Forward-Plus-Renderer

GPU-based Forward+ renderer

Language:C++Stargazers:469Issues:0Issues:0

assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

Language:C++License:NOASSERTIONStargazers:10440Issues:0Issues:0

volk

Meta loader for Vulkan API

Language:CLicense:MITStargazers:1253Issues:0Issues:0

awesome-vulkan

Awesome Vulkan ecosystem

Stargazers:3203Issues:0Issues:0

magic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

Language:C++License:MITStargazers:4541Issues:0Issues:0

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:9911Issues:0Issues:0

Vulkan-ExtensionLayer

Layer providing Vulkan features when native support is unavailable

Language:CLicense:Apache-2.0Stargazers:122Issues:0Issues:0

SuperMalloc

A Super Fast Multithreaded malloc() for 64-bit Machines

Language:TeXLicense:NOASSERTIONStargazers:281Issues:0Issues:0

Vulkan-Samples

One stop solution for all Vulkan samples

Language:C++License:Apache-2.0Stargazers:4029Issues:0Issues:0

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:634Issues:0Issues:0

Sponza

Sponza OBJ Model

Stargazers:116Issues:0Issues:0

Acid

A high speed C++17 Vulkan game engine

Language:C++License:MITStargazers:1696Issues:0Issues:0

Lumino

Lumino is a framework for building real-time graphics applications.

Language:C++License:MITStargazers:203Issues:0Issues:0