aantropov's starred repositories

Sponza

Sponza OBJ Model

Stargazers:115Issues:0Issues:0

Acid

A high speed C++17 Vulkan game engine

Language:C++License:MITStargazers:1709Issues:0Issues:0

Lumino

Lumino is a framework for building real-time graphics applications.

Language:C++License:MITStargazers:204Issues:0Issues:0

glm

OpenGL Mathematics (GLM)

Language:C++License:NOASSERTIONStargazers:8956Issues:0Issues:0

Vulkan-Forward-Plus-Renderer

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

Language:C++License:MITStargazers:653Issues:0Issues:0

easy_profiler

Lightweight profiler library for c++

Language:C++License:MITStargazers:2103Issues:0Issues:0

VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project

Language:C++License:MITStargazers:1242Issues:0Issues:0

nlohmann_json_cmake_fetchcontent

A lightweight Release-tracking repository for nlohmann/json. Suitable for CMake fetchcontent. Automatically upgraded every weeks.

Language:C++License:MITStargazers:78Issues:0Issues:0

json

JSON for Modern C++

Language:C++License:MITStargazers:41603Issues:0Issues:0

Design-Patterns-in-Unity-Example

I translated (most of) Derek Banas Video Tutorial Series on Design Patterns to C# in Unity and this is an Example Project only to show, learn and test the different Patterns

Language:C#Stargazers:179Issues:0Issues:0

Zenject-2019

Dependency Injection Framework for Unity3D

Language:C#License:MITStargazers:2534Issues:0Issues:0

Android-NDK-Game-Development-Cookbook

Android NDK Game Development Cookbook

Language:CLicense:NOASSERTIONStargazers:121Issues:0Issues:0