Jacob W (aOttf)

aOttf

Geek Repo

Company:@Tencent

Location:Montreal, Canada

Home Page:https://www.linkedin.com/in/jacob-wang-059446196/

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Jacob W's repositories

SteeringSystem

A Steering System consisting of common single and group steering behaviors

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UESourceCodeLearning

Collections of Unreal Engine Source Code Learning Resources

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cs-self-learning

计算机自学指南

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FoodNinja-Demo

A Fruit Ninja like game Demo made in Unity.

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GASDocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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e-maxx-eng

Translation of http://e-maxx.ru into English

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Far-Cry-1-Source-Full

Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.

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FirstUnrealProject

My First Unreal Project

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GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

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HierarchicalFiniteStateMachine

A Hierarchical Finite State Machine mainly for AI. Set it up through Unity Inspector Window.

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interview

📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.

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LeetCode

This repository contains the solutions and explanations to the algorithm problems on LeetCode. Only medium or above are included. All are written in C++/Python and implemented by myself. The problems attempted multiple times are labelled with hyperlinks.

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PathTracer

Implementaion of PathTracer with Global Illumination from Scratch

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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SoccerSim

Two teams competes with each other in a simple soccer game using Steering System and Fintie State Machine.

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SummaryOfLoanSuspension

全国各省市停贷通知汇总

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The-Simpsons-Hit-and-Run

Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003

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Unity-Programming-Patterns

A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

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