Disallow use of TRES format / save in a different way
jospic opened this issue · comments
Any errors in the console? Did you write a custom shader?
They look unrelated. I'd need to test myself, something stupid might be going on
Yes, this simple project DON'T work for me:
https://github.com/jospic/heightmap_test
I'm using a Godot 3 alpha older version of 4/5 days ago...But I could do a test with the last one.
Could be a graphics card issue? Or rendering preset?
Thanks in advance.
-j
You didn't create a file for the heightmap. This is a usability issue, they just don't work otherwise.
Basically, just like you would not create Textures directly in the scene, you can't create a HeightMapData embedded in the scene, it needs to be saved in a .heightmap
resource file (go to edit HeightMapData, click the save icon, then save to file).
Also, even if you could, the .tscn
format is highly suboptimal to store such data^^"
Very well, it works! Many thanks, maybe, when you have time, you will do a short tutorial for beginners like me.
-j