Zylann / godot_heightmap_module

Heightmap module for Godot Engine 3.0 [NO LONGER_MAINTAINED]

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Impossible to launch a network game when adding a new heightmap data to heightmap node

Mikerhinos opened this issue · comments

I have a test scene with network managing (based on some demos code because I'm trying to learn :)), scene loading is working fine using a MeshInstance of an .obj , but if I replace it with a heightmap node, it won't load anymore if I add a new heightmap data to it, with this error :

drivers/unix/stream_peer_tcp_posix.cpp:275 - Server disconnected!

commented

Do you have an example project? I don't understand what exactly happens here

Sorry my english is pretty bad sometimes lol.
I just pushed to https://bitbucket.org/MikerhinosFR/unnamedgame/src I know there must be a lot of bad things that I should not do but I'm learning :)

commented

I don't have access to this, looks like it's a private repo

Damn sorry lol, new to Bitbucket too :D

commented

Looks like it's another occurence of this: #6
Always save HeightMapData as a .heightmap resource, any other saving system won't work.

You're right, saving the heightmap data as a .heightmap file did the trick, thanks ! :)