Beracochea Alexis's starred repositories
UE4-EditorScriptingToolsPlugin
Extend and customize some part the Unreal Editor using Blueprints. The plugin comes with some basic tools samples.
HardReferenceFinder
A free, open-source Unreal Engine editor plugin for identifying hard references in a blueprint graph.
unity.auto-attach
Auto attach components to serialized fields
UMG-Slate-Compendium
A Compendium Information Guide for UMG and Slate in Unreal Engine.
RedTechArtTools
Unreal Engine 5 Plugin for a variety of Tech Art Tools and features.
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
GameProgramBooks
E-books collected according to Milo Yip's learning path
GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
unity-dependency-injection
Dependency Injection Utility for Unity
ui-shapes-kit
procedural shapes for Unity UI
ue4-vs-extensions
Useful UE4 Visual Studio extensions.
NetFabric.Angle
An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.
FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
PhysicsBasedCharacterController
A cool physics based character controller based on @toyful_games 's game Very Very Valet. You're welcome to make additions.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
FlaxEngine
Flax Engine – multi-platform 3D game engine
ZinoEngineOld
A custom Vulkan 3D game engine in C++ 3d that I make for fun.
ShaderForge
A Shader Editor for Unity
NazaraEngine
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.