Zino's repositories
ZinoEngineOld
A custom Vulkan 3D game engine in C++ 3d that I make for fun.
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GLSL
GLSL Shading Language Issue Tracker
ZinoEngine
Toy game engine project w/ Vulkan
PhysX
NVIDIA PhysX SDK
selos
A shader system built using staged metaprogramming
ShaderLang
NZSL (Nazara Shading Language) repository - A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency)
spirv_cross
Safe Rust wrapper around SPIRV-Cross
TestHighLevelVulkanRenderer
Experimentation with a high-level abstraction layer on top of Vulkan