Giters
Zielon
/
PBRVulkan
Vulkan Real-time Path Tracer Engine
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Stargazers:
465
Watchers:
11
Issues:
46
Forks:
37
Zielon/PBRVulkan Issues
Document required Vulkan extensions
Updated
a year ago
Convergence results depend on diffuseRatio factor
Updated
2 years ago
Investigate fireflies on Dragon scene
Updated
3 years ago
Add Depth of field
Closed
3 years ago
Investigate vendor specific extensions to make the code platform agnostic
Closed
3 years ago
Validation Errors Acceleration Structure (RTX 2060)
Closed
3 years ago
Comments count
1
Add simple path tracer
Closed
3 years ago
Add image denosing
Closed
3 years ago
Add assets lazy loading
Closed
3 years ago
Add Linux CMake project support
Closed
3 years ago
Comments count
2
Update project to Vulkan 1.2.170 with official ray tracking support
Closed
3 years ago
Update to Disney BRDF
Closed
3 years ago
Create repository with scenes
Closed
3 years ago
Add loader/port scenes from Benedikt Bitterli resources
Updated
3 years ago
Enable a-svfg for denosing (Q2RTX)
Updated
3 years ago
Add buffers for a-svfg
Updated
3 years ago
Improve/clean Vulkan API wrappers
Updated
3 years ago
Add Compute shader pipeline
Closed
3 years ago
Spike: Volumetric renderer
Updated
4 years ago
RaytracerGraphicsPipeline Crash on RTX 2070
Closed
4 years ago
Comments count
2
Reloading scenes with HDR images causes runtime exception
Closed
4 years ago
RaytracerGraphicsPipeline Crashes on RTX 2070
Closed
4 years ago
Intuitive Material Edition and Material Suggestions
Updated
4 years ago
Explore motion blur as a method to alleviate camera movement artifacts/noise
Closed
4 years ago
Improve denosing algorithm
Closed
4 years ago
Comments count
1
Create GLSL sampling and math API for a path tracer
Closed
4 years ago
Improve Material based on Tinsel renderer
Closed
4 years ago
Add Wiki with shaders creation instructions
Updated
4 years ago
Add Specular Manifold Sampling
Updated
4 years ago
Add models of camera lens
Updated
4 years ago
Add cinematic camera tranistion and video recording
Updated
4 years ago
Add Cinema class
Updated
4 years ago
Comments count
1
Add missing Spherical lights support
Closed
4 years ago
Add a simple lighting model for rasterizer Fragment shader
Closed
4 years ago
Comments count
1
Add rendering statistics
Closed
4 years ago
Add SwapChain recreation
Closed
4 years ago
Cleanup code and add documentation
Closed
4 years ago
Add GUI options support
Closed
4 years ago
Improve Compiler.h
Closed
4 years ago
Add antialiasing filtering in the ray generation shader
Closed
4 years ago
Add Shader Compiler
Closed
4 years ago
Add Vulkan acceleration data structure support
Closed
4 years ago
Add raycasting functionality
Closed
4 years ago
Simplify Descriptors API
Closed
4 years ago
Add materials loading engine
Closed
4 years ago
Add camera movement support
Closed
4 years ago