Zielon / Bounce

Separating axis theorem and ray casting

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Bounce

The SAT and Ray Casting implementation

The program is based only on the OpenGL and GLUT libraries.

Functionality:

  • The Separating Axis Theorem [SAT] algorithm for polygons and circles [not for fast moving objects]
  • The ray casting algorithm for polygons and circles
  • Left options are controlled throughout the key 1
  • To move an object on the arena the mouse coursor has to be inside the object and throughout the left button you can change the position

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Separating axis theorem and ray casting

License:BSD 3-Clause "New" or "Revised" License


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Language:Haskell 100.0%