Zhirui Li's repositories
UIComponentDescriptor2Xml
A tool for converting UIComponentDescriptor to XML file.
CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
LogAnalyzer
iLive SDK 日志分析工具,能根据日志内容进行筛选和注释,同时能分析一些简单问题。
GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
iLiveSDK_Android_Suixinbo
ILiveSDK samples
laplacian-deformation
Laplacian mesh deformation
LazyVim
Neovim config for the lazy
LearnOpenGL-1
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
openbilibili
https://github.com/openbilibili/go-common 备份(反正是啥咱也不知道,咱也不敢问)
poisson-disk-generator
Poisson disk points generator in C++ in a single file
protobuf.js
Protocol Buffers for JavaScript (& TypeScript).
PsdSdk
A C++ library that directly reads Photoshop PSD files.
puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.