Zheoni / pico-simon

A Simon game implementation for the Raspberry Pi Pico.

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Pico Simon

A Simon Game implementation for the Raspberry Pi Pico.

Features

  • Includes 3 games:
    • The classic simon game.
    • Catch me!, where lights start blinking and the player need to follow them without falling behind (with a margin).
    • Quick draw, multiplayer, when the lights turn on, the first one to hit the button wins.
  • Settings for the games where you can choose:
    • from 3 leves of difficulty,
    • playing only with lights, only with sound or with both.

How does the menu works

  • Red button: Simon
  • Blue button: Catch me!
  • Yellow button: Quick draw
  • Green button: Settings
    • Red: Difficulty
      • Red: easy
      • Blue: medium
      • Yellow: hard
      • Green: back
    • Blue: Sound/Leds
      • Red: both
      • Blue: only Leds
      • Yellow: only sound
      • Green: back
    • Yellow/Green: back

To compile

There is a CMakeLists.txt file to build the project. You should also have set up the pico C SDK and CMake installed.

mkdir build
cd build
cmake ..
make

Circuit

Image of the breadboard

I use 220 Ohm resistors, but you can switch those according to your LEDs.

The piezo speaker goes to a different ground pin because if I used the same, it caught some noise when using PWM to control the LEDs.

The buttons are pulled down by the pico.

This project is licensed under the terms of the MIT license.

Links

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A Simon game implementation for the Raspberry Pi Pico.

License:MIT License


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Language:C 87.8%Language:CMake 7.9%Language:C++ 4.2%