Zhenhua Du's repositories
DeepLabV3Plus-Pytorch
Pretrained DeepLabv3 and DeepLabv3+ for Pascal VOC & Cityscapes
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
manhattan_sdf
Code for "Neural 3D Scene Reconstruction with the Manhattan-world Assumption" CVPR 2022 Oral
semantic_nerf
The implementation of "In-Place Scene Labelling and Understanding with Implicit Scene Representation" [ICCV 2021].
2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Awesome-Scene-Representations-and-Understandings
Awesome papers and resources focused on Scene Representation Learning and Semantic Scene Understanding.
Mose
[RA-L 2024] MOSE: Monocular Semantic Reconstruction Using NeRF-Lifted Noisy Priors
PGSR
code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
RaDe-GS
RaDe-GS: Rasterizing Depth in Gaussian Splatting
ZhenhuaDu11
About me