Antoine's repositories

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mario_tower

A Mario Kart inspired tower defense

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overdrive

An OpenGL game engine written in Go

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gutter

A Flutter inspired UI framework written in Go with OpenGL rendering

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404ctf2023_osint_writeups

OSINT write-ups for the 404CTF 2023.

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pac

A terminal Pac-man game

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overdrive_kotlin

Yet another game engine experiment in Kotlin using LWJGL

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raytracer

WIP raytracer written in Rust

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software_renderer_go

A game engine written entirely in Go

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Walnut

Walnut is a simple application framework for Vulkan and Dear ImGui apps

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raytracer_old

An experimental raytracer written in Rust

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Elysium

A solo adventure game.

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platformerAI

An AI project learning how to play a platformer

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Artworks

Final renders of most of my 3D work and screenshots from the games I worked on

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3D-Engine

A 3D Engine made in C using SDL

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OGJ2022

Orbital Game Jam 2022

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public

SwEng materials for the public

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LWJGL-Kotlin-Example

LWJGL 3 + Kotlin

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