Giters
Zeenobit
/
moonshine_save
A save/load framework for Bevy game engine.
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Stargazers:
64
Watchers:
4
Issues:
9
Forks:
7
Zeenobit/moonshine_save Issues
"Entity [...] does not exist" error on load
Closed
3 months ago
Comments count
6
Extract resources when saving
Closed
9 months ago
Comments count
3
Error loading bevy_core::name::Name component
Closed
3 months ago
Comments count
5
Components deriving Reflect doesn't necessarily mean they should be saved
Closed
9 months ago
Comments count
8
Add `SavePipelineBuilder` and `LoadPipelineBuilder`
Closed
9 months ago
Comments count
1
No longer works on SceneBundles
Closed
9 months ago
Comments count
7
Documentation Improvements Checklist
Updated
10 months ago
Save / Load on Events
Closed
a year ago
Comments count
2
Spawning "game visuals" on load?
Closed
a year ago
Comments count
9