ZdrytchX de Frisquilious ViruS's repositories
TremNS2
Tremulous-alike Gameplay Balance for Natural Selection 2. Scaling for accuracy in physics are 1 meter = 32 units. Friction is not accurate due to limitations of the game engine but I will try again later to fix it. Skulks use CPM physics (q3 combined with q1 and unreal tournement air control). Balance has been modified.
tremulous-derelict
Derelict QVM for the [DERELICT] server. The name was inspired by the gloom map remake, "Derelict" (called "Beyond Derelict" in tremulous)
StarTraveller
Genetic Algorithm Project for Intel Systems CSG2341 @ ECU
aaa-assets
GrangerHub's additional assets for Tremulous 1.3
AutoShotty
An automatic fast firing shotgun mod for Natural Selection 2.
BeamNG_PintleOnTowHitch
a quick swap to physically change the tow hitch bulb into a pintle hitch so you can live your whistlindiesel dreams of towing a goddang kilotonne payload with your stupid pickup truck
BeamNG_WarehouseFacilities
Warehouse Facilities config for Career Mode
bhop
Bunnyhop Physics for Natural Selection 2. Based off the following values borrowed from CPM from around 2002-ish (?): accel limit = 10u/s, accelreation is 70x (some places use 150 instead of 70). In-game values use 10% speed limit, and 70x acceleration. The ground physics were actually an accident but kept as it feels like half life physics
CoW-Tremulous
A custom QVM for tremulous 1.1 with advanced bots
CSGO_differentBalance
A little something different. Backup the original items_game.txt (though if you lose it you can always verify file integrity with steam's service) and paste the modded items_game.txt into Counter-Strike Global Offensive\csgo\scripts\items | Not entirely sure yet since I haven't tried, but I think all clients need to have the same items_game.txt since the file contains some data client prediction needs to know. Damnit valve why are you so inefficient
debugspeed-upgrade
Upgraded speedometer for NS2
DH_Helicopter
A fork of Darren9's DH Super Gnat
KoRx032
The latest official version of KoRx (0.3.2) from the knightsofreason.net website in case the links go down again. Also for those wondering, korx 0.3.3 was TheCamper's extension of the mod (used on on the EUROPEAN KoRx server). The one with P-Bot support is called DoHx, which is patched ontop of korx032 (this one). No, I don't have DoHx source code, but I do have their client-side patch pk3s. A bit of additional history: KoRx was derrived from TremX and Tremfusion (which used GPP-like code, before GPP existed. You can see in the source that some functions differ even though the logic is similar, e.g. alien regeneration)
NS2_Resource-Rickrate-Scale
scales resource tickrate based on player count ratios. Does very little to the overall outcome of the game, but does help reduce the small/big team ratio bias effect a little
obstacle-1
Gaming: platformer (Bob's OC/obstacle course) and domination mods for Tremulous since 2008. This seems to have some Tremfusion patches involved.
obstacle-scores
Gaming: web app for obstacle course (level) reviews for platformer mod for Tremulous, ~2009.
QuestionAdminCSP1150
My submission for CSP1150, ECU at semester 172.
ServerPing
Fixes up the server list menu into something that actually gives value. Australians don't just see silly red bars as an example.
wt_sounds_nes
Fmod studio project for War Thunder sound modders
zdr_sunburst_cvtconfigurable
Sunburst Configurable CVT