ZdrytchX de Frisquilious ViruS's repositories

GPP-1-1

Tremulous GPP and 1.1 Gameplay Fusion with a mix of Challenge Promode Arena style gameplay for Tremulous 1.1 servers

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wt-betty

War Thunder's Betty annunciator, forked from Europa's repo. Cockpit warning sounds for simulator pilots.

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bhop_hl

Genuine bunnyhop physics for Natural Selection 2 with NS1 (half life mod) style balance. With a bit of tweaking it can be transformed into a surf mod as well or be transformed to implement quake 2/3 style air physics as seen in my TremNS2 mod.

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fsm-trem

Automatically exported from code.google.com/p/fsm-trem

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TremNS2

Tremulous-alike Gameplay Balance for Natural Selection 2. Scaling for accuracy in physics are 1 meter = 32 units. Friction is not accurate due to limitations of the game engine but I will try again later to fix it. Skulks use CPM physics (q3 combined with q1 and unreal tournement air control). Balance has been modified.

tremulous-derelict

Derelict QVM for the [DERELICT] server. The name was inspired by the gloom map remake, "Derelict" (called "Beyond Derelict" in tremulous)

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kaguya3.5

This is just a modified script for Python 3.5/3.6 people who can't access the 'Kaguya-sama: Geniuses' War of Love' manga series when not available in their country in English

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StarTraveller

Genetic Algorithm Project for Intel Systems CSG2341 @ ECU

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aa-qvm

[Old] Aussie Assault Tremulous 1.1 || Automatically forked from

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aaa-assets

GrangerHub's additional assets for Tremulous 1.3

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Apelsin

A server and clan browser for Tremulous & Unvanquished written in haskell

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AutoShotty

An automatic fast firing shotgun mod for Natural Selection 2.

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BeamNG_PintleOnTowHitch

a quick swap to physically change the tow hitch bulb into a pintle hitch so you can live your whistlindiesel dreams of towing a goddang kilotonne payload with your stupid pickup truck

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BeamNG_WarehouseFacilities

Warehouse Facilities config for Career Mode

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bhop

Bunnyhop Physics for Natural Selection 2. Based off the following values borrowed from CPM from around 2002-ish (?): accel limit = 10u/s, accelreation is 70x (some places use 150 instead of 70). In-game values use 10% speed limit, and 70x acceleration. The ground physics were actually an accident but kept as it feels like half life physics

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CoW-Tremulous

A custom QVM for tremulous 1.1 with advanced bots

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CSGO_differentBalance

A little something different. Backup the original items_game.txt (though if you lose it you can always verify file integrity with steam's service) and paste the modded items_game.txt into Counter-Strike Global Offensive\csgo\scripts\items | Not entirely sure yet since I haven't tried, but I think all clients need to have the same items_game.txt since the file contains some data client prediction needs to know. Damnit valve why are you so inefficient

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debugspeed-upgrade

Upgraded speedometer for NS2

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DH_Helicopter

A fork of Darren9's DH Super Gnat

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KoRx032

The latest official version of KoRx (0.3.2) from the knightsofreason.net website in case the links go down again. Also for those wondering, korx 0.3.3 was TheCamper's extension of the mod (used on on the EUROPEAN KoRx server). The one with P-Bot support is called DoHx, which is patched ontop of korx032 (this one). No, I don't have DoHx source code, but I do have their client-side patch pk3s. A bit of additional history: KoRx was derrived from TremX and Tremfusion (which used GPP-like code, before GPP existed. You can see in the source that some functions differ even though the logic is similar, e.g. alien regeneration)

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NS2_Resource-Rickrate-Scale

scales resource tickrate based on player count ratios. Does very little to the overall outcome of the game, but does help reduce the small/big team ratio bias effect a little

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obstacle

Bob's OC mod (GPP version unfortunately - cannot make advance layouts)

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obstacle-1

Gaming: platformer (Bob's OC/obstacle course) and domination mods for Tremulous since 2008. This seems to have some Tremfusion patches involved.

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obstacle-scores

Gaming: web app for obstacle course (level) reviews for platformer mod for Tremulous, ~2009.

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oc-data

Gaming: platformer Tremulous mod (OC mod) data files

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QuestionAdminCSP1150

My submission for CSP1150, ECU at semester 172.

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ServerPing

Fixes up the server list menu into something that actually gives value. Australians don't just see silly red bars as an example.

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wt_sounds_nes

Fmod studio project for War Thunder sound modders

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zdr_sunburst_cvtconfigurable

Sunburst Configurable CVT

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