Menu and dialog GUI for Godot
This project contains custom node types to easily implement a dialogue system with input and choices in Godot 3.2.
Features:
- Rich text support (formatting, colors, effects, etc.)
- Supports keyboard, mouse and multitouch screen
- Blocks the input while dilogue is open, making it "blocking"
- Arbitrary text breaks that can be associated with actions
NOTE: currently only the text output is implemented
See the included demo for a complete usage example.