Zanue's starred repositories
taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
incremental_mpm
2D implementation of MLS-MPM for simulating soft bodies and fluids
gaussian-grouping
[ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.
mip-splatting
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
awesome-simulation
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
XV3DGS-UEPlugin
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
WickedEngine
3D engine with modern graphics
Depth-Anything
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
pytorch3d-renderer
A PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.
neural_renderer
A PyTorch port of the Neural 3D Mesh Renderer
Track-Anything
Track-Anything is a flexible and interactive tool for video object tracking and segmentation, based on Segment Anything, XMem, and E2FGVI.
SegAnyGAussians
The official implementation of SAGA (Segment Any 3D GAussians)
torch-bakedsdf
An unofficial pytorch implementation of BakedSDF
My-exp-Gaussian
My Modification to vanilla 3D Gaussians
generative-models
Generative Models by Stability AI
DQN-pytorch-Atari
Implement DQN and DDQN algorithm on Atari games,such as BreakoutNoFrameskip-v4, PongNoFrameskip-v4,BoxingNoFrameskip-v4.