SpriteManagerLoad() issue loading multiple color palettes from disparate sprites
martzgb opened this issue · comments
martzgb commented
I'm observing an issue where the last sprite loaded has its color palette overwrite previous sprites palettes.
- a grey box that is supposed to be green. generated from a gbr.
- a person that appears correct on the right and wrong on the left. generated from a png.
- a blue hint window that is correct generated from a png.
I think the strncmp is trying to allow multiple sprites that are sharing colors to share a hardware palette? I don't think it's functioning correctly. Perhaps after filing this issue I'll try to find a more proper fix.