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Graphics and Parallel Systems Lab, Zhejiang University
Location:Hangzhou, China
Home Page:http://www.gaps-zju.org
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Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.