Your-Die's repositories
BehaviourTree
Implementing Behavior trees in Unity using Unity's scene hierarchy as the tree structure.
Distributions
Implementation o Eric Clappert's blog series on random distributions in C#, with some utility code for usage in Unity.
Entoothyastic
Game developed as part of Nordic Game Jam 2019
FindComponentAttribute
Attribute for automating the finding of components on awake, to reduce the boilerplate code. Depends on Odin Inspector to work,
Foundation
Repo containing utility scripts and common scripts I use in projects in Unity.
BlindGunSlinger
Small game prototype for a blind game that used the HTC Vive as a blindfold. Shoot enemies you can't see, only hear!
Chinchillada-UI
Package for common code I use for UI in Unity.
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
RandomExtensions
Implementing RNG related systems discussed in Game AI Pro 1 - Chapter 3
Sampling-graph
Use graphs to manipulate 1D functions and 2D textures that are intended to be sampled, like for noise or interpolation.
TextGrammars
Datastructures and authoring tools for using text grammars in Unity. Build around using the Tracery asset.
TheFirstPerson
An easy to use, feature rich, extendable first person controller for Unity.
xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity