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Vive Foveated Rendering is a rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies. This plugin supports both fixed and eye-tracked foveated rendering. The developer could easily apply foveated rendering to their VR application and adjust shading rate and region size for either better performance or better quality, according to their requirements.
- Foveated Rendering
- Variable Shading Rate(VRS)
- Support Eye Tracking(for VIVE Pro Eye only)
- Operation System: Windows 7 with DirectX 11
- Graphics Card: NVIDIA Turing based GPUs
- Driver Version: 430 and later
- (Optional)Eye Tracking: SRanipla v1.0.0.0