YarikTH / dynamic-world-concept

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Dynamic World Concept

Main idea based on "Dynamic World Design By Alun Hancock": let's make a world that lives and evolves by itself without bunch of scipted events that centered around player.

The purpose of a dynamic world is for events and changes to take place, logically, without any players being present in the game. Quests are not generated from a set script or by selection from a random list. They are created by the progression of natural events in the game world.

Interesting ideas to implement

  • evolution and genetics
  • economics simulation
  • information spreading (rumors, reputation, religion etc...)
  • laws and crimes
  • politics (game of thrones, long live the queen)
  • gods interventions, blessings, curses (black & white)
  • the prophecies, predictions and fortune-telling (based on precalculations of N next years in high deterministic system)
  • global changes in landscape, climate

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