Zesong Yang's repositories
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
latex_paper_writing_tips
Tips for Writing a Research Paper using LaTeX
BlendedMVS_scenes
Quick lookup for BlendedMVS scenes
how-to-sfm
A self-reliant tutorial on Structure-from-Motion
Level-S2FM_official
This is the official codes for "Level-S2fM: Structure from Motion on Neural Level Set of Implicit Surfaces" accepted as CVPR2023.
MACARONS
(CVPR 2023) Official code of MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision
SINE
Code for "Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field", CVPR 2023
Textured-NeuS
An extension of NeuS: when exporting the mesh, the color of the vertices will also be given
torch-merf
An unofficial pytorch implementation of MeRF
video-compare
Split screen video comparison tool using FFmpeg and SDL2