Andrew Perrault's repositories
UE4_MotionMatching-
Early Implementation of Motion Matching tech
ue4-test-automation
Facilitates setting up integration test suits with Unreal Engine 4 Gauntlet.
ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
cppzmq
Header-only C++ binding for libzmq
criterion
Microbenchmarking for Modern C++
kuzco
No touchy! Immutable state for C++
UE4-TDD-CI_Testing
Project Template to use on TDD and CI with Unreal Engine 4.
ck
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.
NamedType
Implementation of strong types in C++
NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
Unreal-Engine-4-Guidebook
https://unrealguidebook.com
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
protobuf-net
Protocol Buffers library for idiomatic .NET
channelpack
Tool for packing multiple channel textures into fewer texture files
EasyEase
Tiny, simple easeing/tweening lib for Unity
Sprite2DBakedLighting
Unity enlighten does not bake lighting into sprites. This script reaplace (temporarily) every sprite in the open scenes by a mesh so the ligth can be baked and then transfered for the SpriteRenderer.
ui-grid
UI Grid: an Angular Data Grid
angular-phonecat
Angular Tutorial
Texture3DPreview-for-Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
hdr
HDR is a library that handles RAW image format written with Golang
ue4-style-guide
An attempt to make Unreal Engine 4 projects more consistent
PixelCamera2D
A Pixel Perfect Camera for 2D Games in Unity.