xiaofengzhu (XiaofengZhu)

XiaofengZhu

Geek Repo

Company:Northwestern University

Location:Evanston

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xiaofengzhu's repositories

d3

A JavaScript visualization library for HTML and SVG.

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Wikipedia

A Pythonic wrapper for the Wikipedia API

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VisualizePost

Visualize Posts from Facebook

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oddHackathon

NU Hackathon

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three.js

JavaScript 3D library.

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jstree

jquery tree plugin

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ioio

Software, firmware and hardware of the IOIO - I/O for Android

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corenlp

A python wrapper for the Stanford CoreNLP java library.

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django

The Web framework for perfectionists with deadlines.

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stemmer

Erlang implementation of Porter algorithm (an algorithm for suffix stripping)

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Mining-the-Social-Web-2nd-Edition

The official online compendium for Mining the Social Web, 2nd Edition (O'Reilly, 2013)

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iir

Machine Learning / Natural Language Processing / Information Retrieval

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parquet-examples

Example programs and scripts for accessing parquet files

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brewer

EECS 394 Cource Project

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purple_team

EECS 394 Cource Project

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ollie

Ollie is a open information extractor that uses bootstrapped dependency paths.

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vagrant

Virtual Development Environment

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datasci_course_materials

Public repository for course materials for the Spring 2013 session of Introduction to Data Science, an online coursera course.

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guide

用ViewPager实现欢迎引导页面 .

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chat

a barebones/simple chat room server in go

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BigDataR_Examples

Data Science and Machine Learning Examples for Data Science Linux

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Human-Navigation-Algorithm

Human navigation has been a topic of interest in spatial cognition from the past few decades. It has been experimentally observed that humans accomplish the task of way-finding a destination in an unknown environment by recognizing landmarks. Investigations using network analytic techniques reveal that humans, when asked to way-find their destination, learn the top ranked nodes of a network. In this paper we report a study simulating the strategy used by humans to recognize the centers of a network. We show that the paths obtained from our simulation has the same properties as the paths obtained in human based experiment. The simulation thus performed leads to a novel way of path-finding in a network. We discuss the performance of our method and compare it with the existing techniques to find a path between a pair of nodes in a network

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