David Huynh's starred repositories
Unity-Baked-Volumetrics
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
auto-light-probes
An automatic light probe placement script for Unity that uses the Navmesh for approximating light probe positions.
Unity-ScreenSpaceReflections-URP
SSR solution for Unity URP
realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
ComfyUI-Manager
ComfyUI-Manager is an extension designed to enhance the usability of ComfyUI. It offers management functions to install, remove, disable, and enable various custom nodes of ComfyUI. Furthermore, this extension provides a hub feature and convenience functions to access a wide range of information within ComfyUI.
NiceGuy-Shaders
A collection of my ReShade shaders.
ReShade_HDR_shaders
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
juicysfplugin
Audio plugin (e.g. VST, AU) to play soundfonts on macOS, Windows, Linux
PumboAutoHDR
Advanced ReShade AutoHDR
SEUS_PTGI_GFME
Release and issue tracker for SEUS PTGI GeForceLegend's Modified Edition, a deeply modified version SEUS PTGI
Vanilla-Normals-Renewed
Vanilla textures made compatible with SEUS PTGI (and other PBR minecraft shaders) for Minecraft ≥ 1.13
Textureless
A Minecraft Resource Pack that uses material values rather than textures. For use with PixelGraph.
Project-115
A 2D top down clone of Call of Duty Zombies in HTML & JavaScript featuring a reimagine of BO2 Town, Call of Duty: World at War and Call of Duty: Black Ops guns, custom made music and scuffed voice acting.
rethinking-voxels
Complementary Reimagined by EminGT, with voxelisation, ray traced occlusion checks and coloured flood fill block light by gri573