This project is a WIP utility to make RoR2 shaders decompiled by uTinyRipper usable in the Unity Editor
For now, only made to be functional on "hg" shaders, as well as "efficientblur", "fillcrop", "underwaterfog" and "ProjectorLight", because I'm not sure if those shaders come from plugins or not
sudo apt update && sudo apt install build-essential git clang
git clone https://github.com/Xenos6666/ShaderDecompiler.git
cd ShaderDecompiler
make
./shaderReconstructor <inputFile> <outputFile>