Rory O'Connor's repositories
3DMinesweeper
Game project for DirectX class
azure-storage-cpp
Microsoft Azure Storage Client Library for C++
AzureGhostReplay
A NodeJS based library that leverages Azure Storage to create a 'ghost'replay system. Player input is pushed up to Azure and can be later pulled down and showed to the player. Try it out here http://azureghostreplayexample.azurewebsites.net/
BrickBuilder
A repository for upComing RTS brick breaker
CommunityHub
Library focused digital community hub
CommunityHubAdminPanel
Administration panel for a Library focused digital community hub
ConnectedWorlds
A game repository for Ludum Dare 30
cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
GOTJCodeExamples
Code examples from George of the jungle owie owie.
GotjReplay
Azure plugin for unity for uploading replays
HamJam2016-Things-that-don-t-Mix-
Repo for the Ham Jam 2016 (Things that don't Mix)
HolePunchServer
A hole punch server for establishing a peer to peer connection without changing router settings
LudumDare35-Shapshift-
Code Base for Ludum Dare 35 with the theme of Shapeshift
Shipwrecked
Repository for Shipwrecked
ToJam2021
This repo is for a game made for ToJam 2021 during the weekend of 2021/05/14.