Giters
Xenation
/
IonEngine
Experimental Game Engine (uses Clustered Deferred)
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Stargazers:
7
Watchers:
1
Issues:
61
Forks:
0
Xenation/IonEngine Issues
ION_ENUM support for more complex value expressions
Updated
4 years ago
Remove the need for gl3w.h to be included in the Test project
Updated
4 years ago
Replace lodepng with stb_image
Closed
4 years ago
Mesh Importer
Closed
5 years ago
Textured Test Shader
Closed
5 years ago
Material Import with .obj and .mtl files
Closed
5 years ago
Replace model matrix uniform by batched UBOs
Updated
5 years ago
Implement ImGuizmo for editor gizmos/handles
Updated
5 years ago
Transform Inspector euler rotation
Closed
5 years ago
Skybox
Updated
5 years ago
Metallic/Smoothness skybox reflections
Closed
5 years ago
Better OBJ import with normals and uvs
Closed
5 years ago
Update test meshes to have normals and uvs
Updated
5 years ago
Remove Light Meshes from old light assign
Updated
5 years ago
Basic PBR
Closed
5 years ago
Fix Light Assignement Concurrency issues
Closed
5 years ago
Better Cluster intersection tests
Closed
5 years ago
Fix OBJ models being ignored
Closed
5 years ago
Clear warnings
Updated
5 years ago
Light Classes
Closed
5 years ago
Basic Clustered Shading
Closed
5 years ago
Fix Shadow Offset when Moving
Updated
5 years ago
Basic Shadows Support (Directional + Spots)
Closed
5 years ago
Fix glslTypeFromString fail with mat4
Updated
5 years ago
Basic Deferred Rendering Pipeline
Closed
5 years ago
Deferred Shading better worldPos precision
Closed
5 years ago
Framebuffer separate clear colors
Updated
5 years ago
Make an IonEngine namespace
Closed
5 years ago
Light Component Inspector
Closed
5 years ago
Flip Matrix4x4f constructor to use Row Major order of parameters
Updated
5 years ago
Self Contained Assets System
Updated
5 years ago
Simple Frustum Culling
Closed
5 years ago
Optimised Frustum Culling
Updated
5 years ago
Simple Integrated Console Window
Closed
5 years ago
Component Inspector
Closed
5 years ago
More VisualDebug Functions
Closed
5 years ago
Shader Preprocessor automatic uniform buffer layout fill
Updated
5 years ago
More Math Constants
Closed
5 years ago
Fix Input Unknown key crash
Closed
5 years ago
OpenGL debug markers for Render Passes
Closed
5 years ago
Auto Resources Copy on build
Closed
5 years ago
Better Textures
Updated
5 years ago
Renderer Component Material change callback/event
Updated
5 years ago
FrameBuffer Pool for temporary buffers
Updated
5 years ago
Materials constant parameters
Updated
5 years ago
Cap deltaTime
Updated
5 years ago
Fullscreen Shortcut
Updated
5 years ago
Better Shader/Material find performance
Updated
5 years ago
Improved Input System
Updated
5 years ago
More Copy Constructors
Updated
5 years ago
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