Giters
X2CommunityCore
/
X2ModBuildCommon
An improved XCOM 2 mod build system
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Stargazers:
5
Watchers:
5
Issues:
63
Forks:
5
X2CommunityCore/X2ModBuildCommon Issues
When building multiple script packages, Rebuild All is required
Updated
2 years ago
Asset cooking and vanilla game
Updated
3 years ago
Comments count
1
Support for building vanilla mods with vanilla SDK
Updated
3 years ago
`_CopyMissingUncooked` and shaders
Updated
3 years ago
Content options files list - better check
Updated
3 years ago
Support script-less mods
Closed
3 years ago
Add option to mark mod script packages as always loaded for cooker
Updated
3 years ago
Introduce "content script packages"
Updated
3 years ago
Clean task doesn't have access to build configuration/code
Updated
3 years ago
Asset cooker multithreading
Updated
3 years ago
Introduce an asset cooking bypass mode
Updated
3 years ago
Document the clean task
Updated
3 years ago
When a package has same name as base game one, the cooker uses the base game one
Updated
3 years ago
Warn if streaming textures were removed from current SF packages
Updated
3 years ago
Switch `PackagesToForceCookPerMap` from `+` to `.`
Updated
3 years ago
Handle assets in ContentForCook when asset cooking isn't configured
Updated
3 years ago
[Investigate] Shared secondary cooked assets
Updated
3 years ago
Switch HL cook to using junctions as well?
Closed
3 years ago
Comments count
1
Warn about a potential TFC duplication
Closed
3 years ago
Comments count
2
Account for dependencies when deciding what maps to cook
Updated
3 years ago
Comments count
2
Invalid missingUncooked entries produce confusing error
Updated
3 years ago
Pass `-DEFENGINEINI` to mod script compiler
Updated
3 years ago
`clean.ps1` is executed twice by ModBuddy integration
Updated
3 years ago
Cease usage of SDK/XComGame/Config/DefaultEngine.ini
Closed
3 years ago
Comments count
3
"Should precompile shaders" should not consider maps
Closed
3 years ago
Strange character in readme
Updated
3 years ago
Syntax check config files
Updated
3 years ago
Comments count
2
Build should fail when encountering errors in SDK cleanup
Closed
3 years ago
Build fails for mods with spaces in their solution name
Closed
3 years ago
Comments count
2
Path rewriting is ignorant of IncludeSrc
Closed
3 years ago
Test what happens when using a material that wasn't used in the cooked game
Closed
3 years ago
Modbuddy crashes when trying to edit mod description
Updated
3 years ago
Comments count
1
Property 'Length' not found on object error
Closed
3 years ago
Create a repository with test projects
Updated
3 years ago
Configurable x2proj file verification behavior
Closed
3 years ago
Comments count
1
Unchanged files/outputs are deleted from staging and then generated/copied back in
Updated
3 years ago
Comments count
1
extra_globals.uci may cause macro name clashes
Updated
3 years ago
Comments count
1
Add time profiling to the build process
Closed
3 years ago
Don't delete XComGame/Published by default in `clean` task
Closed
3 years ago
Comments count
5
Don't recommend pulling straight from `main` for adding/updating the subtree
Closed
3 years ago
Comments count
1
Better way to include static contents into CookedPCConsole?
Updated
3 years ago
Only encode localization files again if needed
Updated
3 years ago
Comments count
1
`publishID` should be `long`
Closed
3 years ago
Track `Globals.uci` modifications to rebuild when necessary
Closed
3 years ago
Switching between debug/not scripts causes make cmdlet failure
Closed
3 years ago
Comments count
1
Line numbers formatting is not recognised by ModBuddy
Closed
3 years ago
Skip script compilation if no changes were made
Updated
3 years ago
Comments count
1
Improve SrcOrig->Src handling
Updated
3 years ago
Asset cook "is needed" check ala shader cache
Updated
3 years ago
Deleting a content file does not trigger shader recompile
Updated
3 years ago
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