Andreas Reich's repositories
terrainwatersim
Some experiments with realtime water simulation on terrain, using OpenGL 4.3.
DynamicRadianceVolume
Realtime global illumination experiments for my master thesis
fluidwebglts
A 2D navier stokes fluid experiment with WebGL and Typescript.
masterthesis
Master thesis text. Impl. see https://github.com/Wumpf/DynamicRadianceVolume
cloudyclouds
Realtime cloud rendering using OpenGL, using Fourier Opactiy Mapping
MorphingTool
A small image morphing tool written in C# using WPF. Developed for an university course.
voxelsurfacerealtimeexp
Some experiments with realtime voxel surface extraction, using OpenGL 4.3 and Dual Contouring. Uses a trunk version of ezEngine (http://www.ezengine.net/).
krakenplay
Infinite input devices through networking.
MinigamesInRndLang
Minigames in different programming languages.
mstbasedheightmapgen
Experimental WPF & SharpDX based tool for creating heightmaps from random minimal spanning trees.
penguinpirate
GameJam Game @ Uni(ty)versity Tour 2015 Magdeburg
terraintess
D3D11 terrain rendering experiment
d3d12gettingstartedplayground
Trying to get familiar with D3D12. Based heavily on code from docs and samples.
javaclpres
Material for a german JavaCL presentation
minigamejam
3-5 (controller) player game made with unity.