A simple, cross-platform SDL2.0 2D wrapper/library written in pure C.
Adds simple functionality such as:
- AE_Sprites: Images that can be color-modulated, alpha-modulated, and played as an animation (includes animation looping functionality)
- AE_LinkedTextures: A safe wrapper for texture sheets that prevents all objects referencing a texture sheet from losing the original texture if one object attempts to destroy it
- Wrapper functions: Functions that handle simple yet tedious SDL and game engine functions.
- Simple game functions: Simple yet necessary game functions.
Yes.
Please note that Arrental Engine still requires a significant understanding of SDL2.0 and will not entirely replace its functionality, merely provide a safer and less time-consuming way to use it.