WondermSwift's starred repositories

Mos

一个用于在 macOS 上平滑你的鼠标滚动效果或单独设置滚动方向的小工具, 让你的滚轮爽如触控板 | A lightweight tool used to smooth scrolling and set scroll direction independently for your mouse on macOS

Language:SwiftLicense:NOASSERTIONStargazers:14423Issues:97Issues:586

lifeRestart

やり直すんだ。そして、次はうまくやる。

Language:JavaScriptLicense:MITStargazers:10108Issues:148Issues:265

UnityMeshSimplifier

Mesh simplification for Unity.

Language:C#License:MITStargazers:1726Issues:37Issues:42

cornell-mcray

🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly

Language:RustLicense:NOASSERTIONStargazers:707Issues:12Issues:4

Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

CustomSRP

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

UnityLive2DExtractor

Unity Live2D Cubism 3 Extractor

Language:C#License:MITStargazers:523Issues:11Issues:19

Terrain-Decorator

lightweight terrain tool for unity3d

Fusion

Unity Physics on GPU

Language:C#License:MITStargazers:449Issues:22Issues:3

GPU-Fog-Particles

Textureless fog particles using a highly customizable shader to attenuate noise values.

Language:GLSLLicense:UnlicenseStargazers:446Issues:12Issues:1

VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

Language:C#License:MITStargazers:438Issues:20Issues:10

unity-utils

A set of single script utils used throughout my projects

procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

Language:GLSLLicense:MITStargazers:255Issues:10Issues:0

Traverser

A player traversal toolkit for Unity.

Language:C#License:MITStargazers:183Issues:6Issues:2

geo-ambient-occlusion

Generates a per-vertex ambient occlusion array for arbitrary meshes.

Language:JavaScriptLicense:UnlicenseStargazers:166Issues:9Issues:4
Language:GLSLLicense:BSD-2-ClauseStargazers:139Issues:4Issues:0

Asset-Palette

Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.

Language:C#License:MITStargazers:118Issues:5Issues:2

VertexColorBaker

A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor

Language:C#License:MITStargazers:88Issues:3Issues:0

vectorshapes-unity

Library for drawing vector shapes in Unity.

Language:C#License:MITStargazers:79Issues:6Issues:3

MelodyRenderPipeline

A simple forward render pipeline for graphics study.

Language:C#Stargazers:75Issues:4Issues:0

AperiodicTexturing

A periodical texturing in Unity

Language:C#License:MITStargazers:67Issues:1Issues:1

unity-persistent-universe

a procedurally generated universe with random galaxies, stars and planets

Language:C#License:MITStargazers:29Issues:3Issues:1
Language:ShaderLabStargazers:15Issues:2Issues:0

blender-add-mesh-fibonacci-sphere

Add a menu item under Addd Mesh to add a fibonacci sphere

Language:PythonLicense:GPL-2.0Stargazers:9Issues:5Issues:2

CubbyLand

Voxel-based world map generator and editor for MineScroll. Generates island maps with a focus on mountains, rivers, coastlines.

Language:C#License:MITStargazers:8Issues:3Issues:0

OpenPlanetoi

Procedural generation of realistic planets using Voronoi diagrams to create tiles.

Language:C#License:LGPL-2.1Stargazers:5Issues:4Issues:0

OrganicMap

generate organic grid like Townscaper

Language:JavaStargazers:2Issues:0Issues:0

Fibonacci-Sphere

This unity project creates an evenly distributed array of points on the surface of a sphere. I created it with the intention of using it to simulate weather, but haven't gotten to the weather simulation part yet.

Language:C#Stargazers:1Issues:1Issues:0