WondermSwift's starred repositories
lifeRestart
やり直すんだ。そして、次はうまくやる。
UnityMeshSimplifier
Mesh simplification for Unity.
cornell-mcray
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
UnityLive2DExtractor
Unity Live2D Cubism 3 Extractor
Terrain-Decorator
lightweight terrain tool for unity3d
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
unity-utils
A set of single script utils used throughout my projects
procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
geo-ambient-occlusion
Generates a per-vertex ambient occlusion array for arbitrary meshes.
Asset-Palette
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
VertexColorBaker
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
vectorshapes-unity
Library for drawing vector shapes in Unity.
MelodyRenderPipeline
A simple forward render pipeline for graphics study.
AperiodicTexturing
A periodical texturing in Unity
unity-persistent-universe
a procedurally generated universe with random galaxies, stars and planets
blender-add-mesh-fibonacci-sphere
Add a menu item under Addd Mesh to add a fibonacci sphere
OpenPlanetoi
Procedural generation of realistic planets using Voronoi diagrams to create tiles.
OrganicMap
generate organic grid like Townscaper
Fibonacci-Sphere
This unity project creates an evenly distributed array of points on the surface of a sphere. I created it with the intention of using it to simulate weather, but haven't gotten to the weather simulation part yet.