Wollffus / flow_fireworks

Want to add some fun items to your server? This resource will add 3 different style fireworks as well as 2 different style smoke signals. /Command use is standalone and may be used on any framework. Item use is currently setup for RedEM:RP only

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

flow_fireworks

Want to add some fun items to your server? This resource will add 3 different style fireworks as well as 2 different style smoke signals. /Command use is standalone and may be used on any framework. Item use is currently setup for RedEM:RP only

  • Single use firework
  • Barrage firework
  • Finale firework
  • Smoke signal
  • USA smoke signal

Requirements (if item use)

|redemrp base, redemrp_inventory|

Requirements (if /command use)

|Standalone|

Installation

  • Clone/download the resource folder into your server's resources folder
  • Add flow_fireworks in server.cfg

/commands

Use default command /smokecloud to create 3 fires with Red, White, and Blue smoke. (Time can be changed in config) Use default command /firework to shoot 2 fireworks in the air. (can be changed with config multiplier) Use default command /bfirework to shoot a barrage of 10 fireworks in the air. (can be changed with config multiplier) Use default command /ffirework to shoot an arsenal of 100 fireworks in the air (can be changed with config multiplier)

RedemRP Inventory

    ["bfirework"] =
    {
        label = "Barrage Firework",
        description = "Explosive fun, packaged to give a slow showing",
        weight = 0.1,
        canBeDropped = true,
        canBeUsed = true,
        requireLvl = 0,
        limit = 20,
        imgsrc = "items/bfirework.png",
        type = "item_standard",
    },

    ["firework"] =
    {
        label = "Firework",
        description = "Explosive fun, packaged to take out fingers",
        weight = 0.1,
        canBeDropped = true,
        canBeUsed = true,
        requireLvl = 0,
        limit = 20,
        imgsrc = "items/firework.png",
        type = "item_standard",
    },

    ["ffirework"] =
    {
        label = "Grand Finale",
        description = "Explosive fun, for that final one of the night or bigger shows",
        weight = 0.1,
        canBeDropped = true,
        canBeUsed = true,
        requireLvl = 0,
        limit = 20,
        imgsrc = "items/ffirework.png",
        type = "item_standard",
    },

    ["smokesignal"] =
    {
        label = "Smoke-Signal",
        description = "Are you lost? This is needed!",
        weight = 0.1,
        canBeDropped = true,
        canBeUsed = true,
        requireLvl = 0,
        limit = 20,
        imgsrc = "items/smokesignal.png",
        type = "item_standard",
    },

    ["usasmokesignal"] =
    {
        label = "USA Smoke-Signal",
        description = "Are you celebrating? This is needed!",
        weight = 0.1,
        canBeDropped = true,
        canBeUsed = true,
        requireLvl = 0,
        limit = 20,
        imgsrc = "items/usasmokesignal.png",
        type = "item_standard",
    },

VORP Inventory

INSERT INTO items (item, label, limit, can_remove, type, usable) VALUES ('firework', 'Firework', 10, 1, 'item_standard', 1) INSERT INTO items (item, label, limit, can_remove, type, usable) VALUES ('bfirework', 'Barrage Firework', 10, 1, 'item_standard', 1);; INSERT INTO items (item, label, limit, can_remove, type, usable) VALUES ('ffirework', 'Grand Finale', 10, 1, 'item_standard', 1); INSERT INTO items (item, label, limit, can_remove, type, usable) VALUES ('smokesignal', 'Smoke-Signal', 10, 1, 'item_standard', 1); INSERT INTO items (item, label, limit, can_remove, type, usable) VALUES ('usesmokesignal', 'USA Smoke-Signal', 10, 1, 'item_standard', 1);

Using the Multiplier in the config.lua

Default Configurations: Config.Wollffus = 1000 -- Single Use Multiplier Config.Jesikuh = 1000 -- Barrage Multiplier Config.FranknTank = 1000 -- Finale Multiplier

This number changes the default value for Fireworks, Barrage Fireworks, and Finale Fireworks. You can increase this number by 1000 at a time. For example, from 1000 to 2000, 3000, 4000, 5000, or 6000 etc up to 20000 (probably works past that as well, but we stopped testing at 20000)

Firework - By default shoots 2 fireworks; every 1000 added after this fires 2 more fireworks Example: If Config.Wollffus = 1000 is set to Config.Wollffus = 2000, rather than 2 fireworks it will be 4 If Config.Wollffus = 1000 is set to Config.Wollffus = 5000, rather than 2 fireworks it will be 10 fireworks etc.

Barrage Firework - By default shoots 10 fireworks; every 1000 added after this fires 10 more fireworks Example: If Config.Jesikuh = 1000 is set to Config.Jesikuh = 2000, rather than 10 fireworks it will be 20 If Config.Jesikuh = 1000 is set to Config.Jesikuh = 5000, rather than 10 fireworks it will be 50 fireworks etc.

Barrage Firework - By default shoots 100 fireworks; every 1000 added after this fires 100 more fireworks Example: If Config.Jesikuh = 1000 is set to Config.Jesikuh = 2000, rather than 100 fireworks it will be 200 If Config.Jesikuh = 1000 is set to Config.Jesikuh = 5000, rather than 100 fireworks it will be 500 fireworks etc.

About

Want to add some fun items to your server? This resource will add 3 different style fireworks as well as 2 different style smoke signals. /Command use is standalone and may be used on any framework. Item use is currently setup for RedEM:RP only


Languages

Language:Lua 100.0%