AudioCodecs collection
A collection of various audio codecs and their dependencies.
This is a set of dependencies required for SDL Mixer X audio library, except of SDL2 which is updating offten.
This set of libraries is designed to be buildable through QMake and CMake building systems.
Note: to build libtimidity, you need have latest libSDL2 be installed! (this library was modified to support files through SDL_RWops() API)
CI Badges
Operating system | Badge |
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Linux: | |
Windows: | |
macOS |
How to build
Linux
You will need:
- CMake >= 3.2
- GCC and G++ >= 4.8
- libSDL2 library package installed, OR you can use -DUSE_LOCAL_SDL2=ON to use the vendored copy of SDL2 instead, or use the -DDOWNLOAD_SDL2_DEPENDENCY=ON CMake flag to automatically download from official GitHub repository and build this.
System install (will be installed with /usr/local/ prefix)
# Step 1: Download repository
git clone https://github.com/WohlSoft/AudioCodecs.git
cd AudioCodecs
# Step 2: PRepare build directory
mkdir build
cd build
# Step 3: Configure project ()
cmake ..
# Step 4: Build
make
# Hint: to speed-up build use -j <num jobs> flag. Count of jobs should be equal number of CPU cores
# Step 5: Install
sudo make install
Custom install (You can install result into any folder and you don't need to have root to install)
# Step 1: Download repository
git clone https://github.com/WohlSoft/AudioCodecs.git
cd AudioCodecs
# Step 2: PRepare build directory
mkdir build
cd build
# Step 3: Configure project ()
cmake -DDOWNLOAD_SDL2_DEPENDENCY=ON -DCMAKE_INSTALL_PREFIX=~/AudioCodecs/ ..
# Step 4: Build and install
cmake -build . -config release -target install -- -j 2
# Tip: instead of "release" you can have "debug" to build debug versions. Instead of "2" put your actual count of CPU cores
macOS
The build for macOS is very similar to Linux way, you just can follow Linux way to build libraries
Windows
You will need:
- CMake >= 3.2
- MinGW >= 4.8, MinGW-w64 >= 5, or MSVC >=2015 (on your taste)
Build with MinGW
rem Step 1: Download repository
git clone https://github.com/WohlSoft/AudioCodecs.git
cd AudioCodecs
rem Step 2: PRepare build directory
mkdir build
cd build
rem Step 3: Configure project
cmake -G "MinGW Makefiles" -DDOWNLOAD_SDL2_DEPENDENCY=ON -DCMAKE_INSTALL_PREFIX=%UserProfile%\MyLibs\ ..
rem Step 4: Build and install
cmake -build . -config release -target install -- -j 2
rem Tip: instead of "release" you can have "debug" to build debug versions. Instead of "2" put your actual count of CPU cores
Build with MinGW-w64 (A way to get 64-bit Windows assemblies)
rem Step 1: Download repository
git clone https://github.com/WohlSoft/AudioCodecs.git
cd AudioCodecs
rem Step 2: PRepare build directory
mkdir build
cd build
rem Important: You must to set the MinGW-w64 path first, also you must to remove a git from PATH if it is set
rem Full path may be different in dependence of version. Please fix this to match with your
set PATH=C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64\bin;%PATH:C:\Program Files\Git\usr\bin;=%
rem Step 3: Configure project
cmake -G "MinGW Makefiles" -DDOWNLOAD_SDL2_DEPENDENCY=ON -DCMAKE_INSTALL_PREFIX=%UserProfile%\MyLibs\ ..
rem Step 4: Build and install
cmake -build . -config release -target install -- -j 2
rem Tip: instead of "release" you can have "debug" to build debug versions. Instead of "2" put your actual count of CPU cores
Build with MSVC
rem Step 1: Download repository
git clone https://github.com/WohlSoft/AudioCodecs.git
cd AudioCodecs
rem Step 2: PRepare build directory
mkdir build
cd build
rem Step 3: Configure project
cmake -G "Visual Studio 14 2015" -DDOWNLOAD_SDL2_DEPENDENCY=ON -DCMAKE_INSTALL_PREFIX=%UserProfile%\MyLibs\ ..
rem HINT: If you want to have 64-bit build, use "Visual Studio 14 2015 Win64" generator
rem HINT: You can take full list of available generators by requesting of "cmake --help"
rem Step 4: Build and install
cmake -build . -config release -target install -- -j 2
rem Tip: instead of "release" you can have "debug" to build debug versions. Instead of "2" put your actual count of CPU cores
Licenses
- libADLMIDI: GNU LGPLv3+ or GNU GPLv3+
- libFLAC: Multiple: BSD 3-clause "New" or "Revised" License (libFLAC, libFLAC++), GNU GPL (extra plugins and tools)
- libFluidLite: GNU LGPLv2.1+
- libGME: GNU LGPLv2.1+
- libModPlug: Public Domain
- libOGG: BSD 3-clause "New" or "Revised" License
- libOpenMPT: BSD
- libOPNMIDI: GNU LGPLv3+ or GNU GPLv3+
- libOpus: BSD 3-clause "New" or "Revised" License
- libSDL2: ZLib
- libTimidity-SDL: The "Artistic License"
- libVorbis: BSD 3-clause "New" or "Revised" License
- libWavPack: BSD 3-clause "New" or "Revised" License
- libXMP: GNU LGPLv2+, partially MIT
- libZlib: ZLib license
- libEDMIDI: ZLib license
Libraries are can be freely used in non-free projects:
Static linking
(BSD, ZLib, and "Artistic" licenses are allows usage in closed-source projects)
- libFLAC
- libModPlug
- libOGG
- libOpenMPT
- libOpus
- libSDL2
- libTimidity-SDL
- libVorbis
- libWavPack
- libZlib
- libEDMIDI
Dynamic linking
(LGPL allows usage in closed-source projects when LGPL-licensed components are linked dynamically)
- libFLAC
- libFluidLite
- libGME
- libModPlug
- libOGG
- libOpenMPT
- libOpus
- libSDL2
- libTimidity
- libVorbis
- libWavPack
- libXMP
- libZlib
- libEDMIDI