Ethan's repositories
AnimatorCoder
Trigger Unity animations entirely through script - Complete Edition
autogen
Enable Next-Gen Large Language Model Applications. Join our Discord: https://discord.gg/pAbnFJrkgZ
call-center-ai
Send a phone call from AI agent, in an API call. Or, directly call the bot from the configured phone number!
ChatDev
Create Customized Software using Natural Language Idea (through LLM-powered Multi-Agent Collaboration)
com.virtualmaker.flexalonui
Flexalon: UI Layouts
CrazyCar
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络(商用级)
FinMind
Open Data, more than 50 financial data. 提供超過 50 個金融資料(台股為主),每天更新 https://finmind.github.io/
GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
LivePortrait
Bring portraits to life!
LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Memo
Keijiro's personal notes
micrograd
A tiny scalar-valued autograd engine and a neural net library on top of it with PyTorch-like API
mpv
🎥 Command line video player
open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
risk_engine
天网决策引擎系统
spec
The canonical spec for ulid
Unity-CrypticCabinet
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
Unity-MoveFast
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-Movement
Body, Eye and Face Tracking code sample.
Unity-PerformanceSettings
Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
Unity-UltimateGloveBall
Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
UnityVolumeRendering
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
ZString
Zero Allocation StringBuilder for .NET and Unity.