Ethan's repositories

AnimatorCoder

Trigger Unity animations entirely through script - Complete Edition

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autogen

Enable Next-Gen Large Language Model Applications. Join our Discord: https://discord.gg/pAbnFJrkgZ

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call-center-ai

Send a phone call from AI agent, in an API call. Or, directly call the bot from the configured phone number!

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ChatDev

Create Customized Software using Natural Language Idea (through LLM-powered Multi-Agent Collaboration)

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com.virtualmaker.flexalonui

Flexalon: UI Layouts

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CrazyCar

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络(商用级)

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FinMind

Open Data, more than 50 financial data. 提供超過 50 個金融資料(台股為主),每天更新 https://finmind.github.io/

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GPT-SoVITS

1 min voice data can also be used to train a good TTS model! (few shot voice cloning)

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LivePortrait

Bring portraits to life!

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LuisaRender

High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute

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Memo

Keijiro's personal notes

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micrograd

A tiny scalar-valued autograd engine and a neural net library on top of it with PyTorch-like API

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mpv

🎥 Command line video player

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open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

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risk_engine

天网决策引擎系统

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spec

The canonical spec for ulid

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Unity-CrypticCabinet

Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.

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Unity-DepthAPI

Examples of using Depth API for real-time, dynamic occlusions

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Unity-MoveFast

Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

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Unity-Movement

Body, Eye and Face Tracking code sample.

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Unity-PerformanceSettings

Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.

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Unity-UltimateGloveBall

Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

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UnityScreenNavigator

Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.

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UnityVolumeRendering

Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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ZString

Zero Allocation StringBuilder for .NET and Unity.

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