WingYao's starred repositories

ExportSceneToObj

Export unity scene or FBX to obj file. 导出Unity的场景或FBX到obj文件。

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unity-AI-Chat-Toolkit

使用unity实现AI聊天相关功能。目前这个库包含了对chatgpt、chatglm等大语言模型的api调用的代码实现以及实现了微软Azure以及百度AI的语音服务功能,语音服务均采用web api实现,支持Windows/WebGL/Android等平台

License:MITStargazers:443Issues:0Issues:0

AdobeGenp

AdobeGenp Adobe Adobe CC 2019/2020(2021/2022/2023/2024TEST) GenP Universal Patch 3.0 December 25, 2022 - Software

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behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

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minigame-unity-webgl-transform

Wechat Mini Game Unity engine adapter documents.

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KEngine

A unity asset bundle framework with LGPL license

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GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

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Viry3D

Cross platform 2D and 3D game engine in C++.

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UnityResourceSolution

青霜-UnityResourceSolution

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YooAsset

unity3d resources management system

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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LuaRuntimeHotfix

Lua runtime update module in unity

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AtmosphericScattering

Atmospheric Scattering for Unity

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URP_ScreenSpacePlanarReflections

Simple example of implementing Screen Space Planar Reflections as a RenderFeature

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BoatAttack

Demo Project using the Universal RP from Unity3D

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ToonShadingCollection

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

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BigworldPlants

Grass and Trees in bigword

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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ToyRenderPipeline

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

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URPLearn

A project used for learning Unity Universal Render Pipeline

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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PostProcessing

Post Processing Stack

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TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

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URP-12-GammaUIAndSplitResolution

线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作

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UI_RenderPipelineInLinearSpace

Unity UI Render Pipeline in Linear Color Space

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lua_hotupdate

my lua hotudpate(hot swap) implement

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