A prototype squiffy game designed to gauge interest among certain K-12 persons.
Play the game here.
This semester (Fall 2017) the K-12 educational establishment seems particularly interested in teaching game programming. CoderDojo, for instance, has a new nanobook, Make Your Own Game and the Raspberry Pi Foundation has a new online course for teachers based on coding a text adventure game.
I'm no educator, but being the grand and great-grand progenitor of many K-12 persons, being aware that the number of unfilled programming jobs in the US is currently pushing 1 million, that productivity of the digital economy is growing 2% faster than that of other sectors, and that the digital economy's primary bottleneck is a shortage of talent, I'm very interested. And if educators think game coding will do the trick, it's worth a try. They know the turf after all.
Besides, text adventures are fun. Casting about, I discovered the online text adventure editor Quest, which kids can surely learn to use by themselves and maybe teach their parents. Interested in what goes on under the hood, I wrote this game directly in Squiffy. Squiffy is very nice, IMO, much simpler for noobs than Inform 7, TADS, etc.
Squiffy is MIT licensed. As for the rest:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.