Giters
Whinarn
/
MeshDecimator
A mesh decimation library for .NET and Unity.
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Stargazers:
288
Watchers:
23
Issues:
17
Forks:
47
Whinarn/MeshDecimator Issues
Texture coordinates incorrect
Closed
4 years ago
Comments count
6
Decimate leaves holes and artifacts in smooth terrain
Closed
4 years ago
Comments count
2
Error in decimation of flat plane
Closed
4 years ago
Comments count
3
Prefabs error after decimate
Closed
5 years ago
Comments count
3
Decimated meshes don't work with prefabs
Closed
5 years ago
Comments count
8
Flat Shaded Meshes don't decimate correctly
Closed
6 years ago
Comments count
6
Getting holes in decimated surface, not sure what to try
Closed
6 years ago
Comments count
13
Support for material usage in OBJ files
Closed
6 years ago
Comments count
1
Support for several meshes in one OBJ file
Closed
6 years ago
Comments count
1
Smart link is much slower than the Unity version
Closed
6 years ago
Comments count
2
Merge Smart Linking feature from UnityMeshSimplifier
Closed
6 years ago
Comments count
2
KeepLinkedVertices
Closed
7 years ago
Comments count
9
OBJ Mesh Texture Coordinates and Normals
Closed
7 years ago
Comments count
3
Support for UV-sets in 3D and 4D
Closed
7 years ago
Comments count
2
Saving MeshObj does not work on non US-machines
Closed
7 years ago
Comments count
2
Subrepo?
Closed
7 years ago
Comments count
5
Quadric vs Quadratic
Closed
7 years ago
Comments count
4