WestRiverLin's repositories
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
CharAdventure
CharAdventureGame
DX9BookProject
Source Code - Introduction to 3D Game Programming with DirectX 9.0
freelancer-theme
Jekyll theme based on Freelancer Start Bootstrap theme
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
HelloGitHub
My first repository
Marschner-Hair-Unity
Implement Marschner Shading Model In Unity
PowerCube3D
PowerCube3D
ShaderAssistant
ShaderAssistant
ShaderLibrary
ShaderLibrary
ShaderPlayground2018
ShaderPlayground Unity2018.2.15f1
SRPBatcherBenchmark
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
unity-fluid-simulation
A fluid simulation I made for a class assignment, based on work by Jos Stam.
UnityFurShader
🐈 Fur shader for Unity.
Wwise-Audio-Unpacker
Unpack Wwise game audio files (pck, wsp, bnk) From NieR Automata, NieR Replicant ver.1.22474487139, Bioshock Infinite and others