Weedshaker / MatterDom

Use Matter.js Physics Engine in the DOM with Web Components in an Event Driven Architecture

Home Page:https://weedshaker.github.io/MatterDom/index.html

Repository from Github https://github.comWeedshaker/MatterDomRepository from Github https://github.comWeedshaker/MatterDom

MatterDom

Use Matter.js Physics Engine in the DOM with Web Components in an Event Driven Architecture

TODO

  1. time.js requestAnimationFrame best for getting time tick?
  2. Matter & Renderer FPS debug meassure and stop/go engine func + debug view overlay with default matter canvas
  3. querySelectorAll function for dom none web components to be added to matter engine
  4. control mouseConstraints etc. at an other place
  5. circle body component
  6. constraints

About

Use Matter.js Physics Engine in the DOM with Web Components in an Event Driven Architecture

https://weedshaker.github.io/MatterDom/index.html

License:GNU General Public License v3.0


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