wanderson's repositories
IfcOpenShell
Open source IFC library and geometry engine
libigl
Simple C++ geometry processing library.
FreeCAD
This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
pugixml
Light-weight, simple and fast XML parser for C++ with XPath support
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
Easy3D
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
niagara
A Vulkan renderer written from scratch on stream
CUDA-Programming
Sample codes for my CUDA programming book
entwine
Entwine - point cloud organization for massive datasets
basis_universal
Basis Universal GPU Texture Codec
VulkanPBRT
Vulkan physically based raytracer including denoising
LeapShape
Browser BRep CAD in WebXR
shaders
Exploring and implementing of a various type of shaders using OpenGL and GLSL
OCCT
Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
UnrealEngineSamples
虚幻引擎功能示例
PoissonRecon
Poisson Surface Reconstruction
gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
PatriotEngine
PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.
VulkanCulling
C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.
instant-meshes
Interactive field-aligned mesh generator
webgpu-samples
WebGPU Samples
NVIDIAOpticalFlowSDK
Optical Flow SDK exposes the latest hardware capability of Turing GPUs dedicated to computing the relative motion of pixels between images. The hardware uses sophisticated algorithms to yield highly accurate flow vectors, with robust frame-to-frame intensity variations and tracks the true object motion faster and more accurately.
UE4-Cpp-Tutorials
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4
Engine-Dev---DX11-Frustum-Culling---AABBs-
Engine Development class at Full Sail University, this was Lab Three where we had to do Frustum Culling using AABBs. Note: Testing on a drawn frustum, not the actual view frustum.
Culling-with-Mesh-Shaders
Research project on benefits of NVIDIA Task and Mesh Shaders