wanderson (WdsPjm)

WdsPjm

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wanderson's repositories

IfcOpenShell

Open source IFC library and geometry engine

License:LGPL-3.0Stargazers:0Issues:0Issues:0

libigl

Simple C++ geometry processing library.

License:GPL-3.0Stargazers:0Issues:0Issues:0

FreeCAD

This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.

License:NOASSERTIONStargazers:0Issues:0Issues:0

pugixml

Light-weight, simple and fast XML parser for C++ with XPath support

License:MITStargazers:0Issues:0Issues:0

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

License:MITStargazers:0Issues:0Issues:0

Easy3D

A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

License:GPL-3.0Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

niagara

A Vulkan renderer written from scratch on stream

License:MITStargazers:0Issues:0Issues:0

CUDA-Programming

Sample codes for my CUDA programming book

License:GPL-3.0Stargazers:0Issues:0Issues:0

entwine

Entwine - point cloud organization for massive datasets

License:NOASSERTIONStargazers:0Issues:0Issues:0

basis_universal

Basis Universal GPU Texture Codec

License:Apache-2.0Stargazers:0Issues:0Issues:0

VulkanPBRT

Vulkan physically based raytracer including denoising

License:MITStargazers:0Issues:0Issues:0

LeapShape

Browser BRep CAD in WebXR

License:Apache-2.0Stargazers:0Issues:0Issues:0

shaders

Exploring and implementing of a various type of shaders using OpenGL and GLSL

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OCCT

Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.

License:LGPL-2.1Stargazers:0Issues:0Issues:0

UnrealEngineSamples

虚幻引擎功能示例

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PoissonRecon

Poisson Surface Reconstruction

License:MITStargazers:0Issues:0Issues:0

gl_occlusion_culling

OpenGL sample for shader-based occlusion culling

License:Apache-2.0Stargazers:0Issues:0Issues:0

PatriotEngine

PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.

License:LGPL-3.0Stargazers:0Issues:0Issues:0

VulkanCulling

C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.

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instant-meshes

Interactive field-aligned mesh generator

License:NOASSERTIONStargazers:0Issues:0Issues:0

webgpu-samples

WebGPU Samples

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

NVIDIAOpticalFlowSDK

Optical Flow SDK exposes the latest hardware capability of Turing GPUs dedicated to computing the relative motion of pixels between images. The hardware uses sophisticated algorithms to yield highly accurate flow vectors, with robust frame-to-frame intensity variations and tracks the true object motion faster and more accurately.

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UE4-Cpp-Tutorials

This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4

License:MITStargazers:0Issues:0Issues:0

Engine-Dev---DX11-Frustum-Culling---AABBs-

Engine Development class at Full Sail University, this was Lab Three where we had to do Frustum Culling using AABBs. Note: Testing on a drawn frustum, not the actual view frustum.

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Culling-with-Mesh-Shaders

Research project on benefits of NVIDIA Task and Mesh Shaders

License:MITStargazers:0Issues:0Issues:0