WaylandGod's repositories
shadowsocks-go
go port of shadowsocks
CellularAutomataAsNeuralNetwork
Runs John Conway's Game of Life or any other outer totalistic cellular automata you define, but internally cells states are represented as neuron firing states, and rules are converted to neuron waits and firing function thresholds.
Client-Server_CA_Sim
A mutithreaded cellular automata simulator written in C#, with dynamic delta function compilation and data import/export features. Contains client (UI) and server (computation) applications.
flappy_bird
Flappy Bird in Unity
go-plugins
Let users extend your Go programs using JavaScript and other dynamic runtimes
Golang-gameclient
GameClient in Go for CS5223 assignment one.
Golang-gameserver
Game Server in Go for CS5223 assignment one. (channels, networking, tcp)
GrapesGameEngineWeb
GrapesGameEngineWeb
nginx-book
Nginx开发从入门到精通
phpfastcache
The PHP high-performance object caching system ever. phpFastCache is a high-performance, distributed object caching system, generic in nature, but intended for use in speeding up dynamic web applications by alleviating database load. phpFastCache dropped the database load to almost nothing, yielding faster page load times for users, better resource utilization. It is simple yet powerful
pomelo-unityclient-socket
pomele dotnet client
SimplexNoise-2
An implementation of Simplex Noise in C# with a sample application for testing.
spherical-voronoi-diagram
A Unity visualization of the adaptation of Fortune's algorithm to the sphere.
unity-lineofsight
Line of sight calculation with raycasting in Unity Engine (Experimentation)
Unity-Resource-Checker
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)
UnityGameFramework
Unity3D game framework and sample code
UnitySocketIO-WebSocketSharp
UnitySocketIO using websocket-sharp instead of WebSocket4Net