Warzone2100 / warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+

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Sensor Turrets not working with Artillery structures

LiveWire8241 opened this issue · comments

Hello,

On the latest version (I believe 4.3.5) I have noticed that artillery structures like ripple rockets and howitzers do not fire at far distances when you use a sensor turret. I have noticed this in my last 10 games or so in skirmish and multiplayer. I have been playing on custom maps. I haven't tested towers, etc. as I was focusing on increasing my efficiency - but I wanted to at least report the issue to see if anyone else has noticed this.

I was on an older version recently and the artillery was firing from base across the map when using sensor turrets.

Thanks for your time,

The current stable release is 4.4.2. Which OS are you on, and where did you download WZ from?

My apologies - I actually am running 4.4.2. Downloaded this version several months ago after I found out the whole deal with the Steam version. That switchover from the old Steam version is when I noticed the issue.

I am on Windows 10. I downloaded from this site: https://wz2100.net/news/version-4-4-2/

Perhaps your artillery structures don't have the range to reach the target?

Can you zip up a save (Main Menu > Options > Open configuration directory > savegames > skirmish) on a map showing this happening? If the save is on a custom map, you will need to include it in your save file as well.

I'll see if I can re-create the issue. I just opened a save file on a small map and the sensor turret does utilize ripple rockets in base. Is there a cap on the range artillery can fire to a sensor?

I'm not exactly up to speed on the balance changes. Was there a limit added to the artillery range with a sensor turret?

I don't recall anything changing with range recently. All weapons, artillery included, have a short and long range to determine accuracy values, and the long range determines the maximum length the weapon can shoot if it has the visibility. Sensors won't limit the range though, so I suspect your artillery emplacements probably didn't have the range to hit what the sensor was observing.

Closing as it is suspected this is just a weapon being out of range.